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Ps2
Développeur : EA Sports
| Editeur : Electronic Arts
Genre : Jeux de sport Note : 81% (par 8 sites) Test (8) | Preview (2) | Astuces (5) | Solution (1) | |
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Xbox
Développeur : EA Sports
| Editeur : Electronic Arts
Genre : Jeux de sport Note : 80% (par 11 sites) Test (11) | Preview (3) | Astuces (5) | Solution (1) | Vidéos (8) | |
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Gamecube
Développeur : EA Sports
| Editeur : Electronic Arts
Genre : Jeux de sport Note : 82% (par 10 sites) Test (10) | Preview (2) | Astuces (6) | Solution (1) | |
Ps2 test sur Gamespot.com
The second version in the Fight Night series is here, and it does what it has to do: improves on an already winning formula. |
Xbox test sur Gamespot.com
The second version in the Fight Night series is here, and it does what it has to do: improves on an already winning formula. |
Gamecube test sur Jeuxvideo.com
Réglé comme une horloge suisse, EA Sports nous sort aujourd'hui la suite de Fight Night 2004, jeu qui avait été une très bonne surprise dans le petit univers de la boxe vidéoludique au début de l'année dernière. Comme toujours, on y retrouve grosso modo la même chose, mais il est cette fois très intéressant de constater les ajouts apportés ou de voir que divers problèmes ont été gommés. Fight Night : Round 2 vous invite une fois encore à remonter sur le ring et si vous avez bien en tête que nous nageons ici en pleine simulation, vous aurez peut-être une chance de gagner votre ceinture. |
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Ps2 preview sur 1up
"You know what the problem is with boxing right now?" wonders Kudo Tsunoda, producer of last year's Fight Night 2004. "The best fighters don't fight the best fighters anymore. You have these fights between the champion and some guy nobody's ever heard of, and where's the fun in that?" His team's product did far more than let you stage Ali/Marciano to your heart's content, thoughit was a new chapter in boxing sims, a game that rewarded players for honest-to-God boxing instead of bashing the buttons until someone fell down.
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Xbox preview sur 1up
"You know what the problem is with boxing right now?" wonders Kudo Tsunoda, producer of last year's Fight Night 2004. "The best fighters don't fight the best fighters anymore. You have these fights between the champion and some guy nobody's ever heard of, and where's the fun in that?" His team's product did far more than let you stage Ali/Marciano to your heart's content, thoughit was a new chapter in boxing sims, a game that rewarded players for honest-to-God boxing instead of bashing the buttons until someone fell down.
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